![]() ![]() This may sound like a lot already but the amount of testing being done for this is very extensive as performance and stability could stem from matters outside of GPU, such as CPU and RAM. This extends even to Microsoft at times as they make OS changes that can potentially benefit the performance of games, especially for future developments that could use the same piece of programming moving forward. When issues have been detected, they can proceed to work on fixes, remove potential bottlenecks, and submit the data to the game developers who can help them further optimize the game.Īt the same time, NVIDIA programs new performance optimizations, which will then be sent to developers for additional testing. This is made possible with the NVIDIA NSIGHT Graphics tool, which allows game developers and driver engineers to examine every part of a game, marking specific parts for optimizations, and inspecting the performance such as the memory throughput, cache hit rates and more. ![]() ![]() Both parties will go through various parts of the game to test and ensure that the drivers are capable of giving the best quality and performance possible at launch. As of right now, NVIDIA has a smooth working process to go about with their GeForce Game Ready Drivers, where they regularly exchange pre-release game builds and drivers with game developers, and the process continues even after the game has launched. ![]()
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